One involves an asset and the other involves music or soundbite from the radio - be aware that the music tracks and soundbites are recognised by the game as assets (or objects) and the absence of these from a save that used them will generate a NR error just as well as a missing building for example. There seems to be at least two instances of a NR error. They appear to be far more than you have the memory capacity for, but that isn't necessarily related to this issue. I have serious concerns about the quantity of assets you're using. Generally, a null reference error is generated due to the absence of a mod or an asset or an asset required by a mod (vice versa) that was present in the save but is no longer present when attempting to load that save.
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